Rocket League
To make LHM work correctly with Rocket League, you have to enable our Rocket League integration in the app’s Settings screen.
This one-click operation ensures that BakkesMod and SOS Plugin - the open source third-party tools that LHM is making use of in order to grab live data from Rocket League - are installed and configured properly.
After using the Run Game button in order to start Rocket League with the integration enabled, you may sometimes be prompted to update BakkesMod. Make sure to keep it up to date to make sure all game data is passed to LHM as intended.
Rocket League HUD configuration
Rocket League HUDs don’t require much additional configuration, but in order to make sure all player data is parsed correctly by LHM, remember to fill in the “In-game name” field in each players’ details screen with their Rocket League nicknames.